Ch-ch-ch-changes!
It’s happened to every DM, and now it’s happening to me. The party of regulars, who had been playing together for about a year and a half, has lost one player (not PC) and is now gaining a new replacement. Read More
It’s happened to every DM, and now it’s happening to me. The party of regulars, who had been playing together for about a year and a half, has lost one player (not PC) and is now gaining a new replacement. Read More
Oh, what heady days they were. Back in the late 1970’s came one of the most amazing and, to this day, iconic series of modules ever released. G1-3, D1-3, and Q1; the Giants series, the Drow series, and the capstone Read More
It never made a lot of sense to me for AD&D/Gamma World crossover games to take place in the post-apocalytic North America that was the setting for the Gamma World game. Not that it particularly doesn’t make sense; after all, Read More
“THIEF — Mountebank: This sub-class of thief specializes in deception, sleight of hand, persuasion, and a bit of illusion. These factors, together with speed, are what the mountebank relies upon. However, disguise and theatrics also provide valuable tools of the Read More
Through my wondrous occult skills (I love you buy.com!), I am now in the process of reading the 4E rulebooks. One thing that jumps out at me (my comments in brackets): From the DMG: _____WHAT YOU NEED TO PLAY A Read More
The issue of “canon” in Greyhawk circles is one that comes up often enough, and it’s an issue that I’ve given a great deal of thought to over the last decade or so. It’s important to me not because it Read More