Update #1: A seminar transcript from the “Charting the Course: An Edition for all Editions” seminar has been posted based on liveblogging and tweets.
Update #2: Geeksdreamgirl has a recap of not only the D&D Next seminar, but a (necessarily vague) account of having played a game in the new system.
Update #3: A transcript of the Class Design seminar. We’re finally beginning to see some specifics. Doesn’t sound nearly as old-school as some of the hype might have indicated. Warlocks? Wild talents? Rituals?
Doesn't sound nearly as old-school as some of the hype might have indicated. Warlocks? Wild talents? Rituals?
I think the odds that it was ever going to be mechanically old school were always slim to none. What I think we're going to see, though, is a game that more enthusiastically embraces the classic "chrome" of D&D than did 4e and marries it to a post-3e system. It'll be "old school" in the nostalgic sense of the term — there will be lots of recognizably D&D "bits" — but it won't resemble TSR era D&D in any significant way.