13 Days of Halloween: Day Seven


RESTLESS SPIRIT

FREQUENCY: Rare
NO. APPEARING: 1-6
ARMOR CLASS: 3
MOVE: 9”
HIT DICE: 8
% IN LAIR: 25%
TREASURE TYPE: E
NO. OF ATTACKS: 0
DAMAGE/ATTACK: Nil
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
INTELLIGENCE: High
ALIGNMENT: Neutral evil
SIZE: M
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil

The restless spirit is a form of non-corporeal undead who died with some great task left unfinished. They are thus doomed to wander the mortal plane for all eternity. As with all undead, they are immune to all mind-affecting magic and cold, and can only be harmed by weapons bearing an enchantment of +2 or better. Holy water causes them 2-7 points of damage per full vial that hits them. The restless spirit does not attack in the conventional sense; each possesses a special attack, often somehow related to either their mode of death or the unfinished task that prevented them from moving on to the afterlife.

These special attacks can take many forms, and the specifics are left up to the individual game master to decide. They can influence the mind (causing insanity, for instance), the body (paralysis, aging, loss of attribute score), or their environment (animating objects, causing heat or cold, etc.). Clerics can turn them as special undead creatures.

Restless spirits appear as translucent images of their living selves. Contrary to folklore, completing the unfinished task of a restless spirit will not put it to rest, and may even enrage it, reminding it of what it was unable to do in life.

Written by 

Wargamer and RPG'er since the 1970's, author of Adventures Dark and Deep, Castle of the Mad Archmage, and other things, and proprietor of the Greyhawk Grognard blog.