In my previous post, I went through the sources for our armies; the Great Kingdom proper, the See of Medegia, and South Province. Today, I’d like to go through one of my favorite places in the Flanaess, the See of Medegia.
Based on what we saw in the various sources, leaving out the mercenaries (which will come in as optional troops) we have the following proportions:
2 heavy cavalry / 3 light cavalry / 2 regular infantry / 5 levied infantry / 8 humanoids (orcs, etc.)
I’m assuming the “guards” that the Holy Censor has retained are in the same proportions as those troops, so it won’t impact the proportions (they each add up to approximately 6,000, which makes sense).
In Triumph! terms, the heavy cavalry are Elite Cavalry. The light cavalry are Bad Horse. The regular infantry are Horde, while the levied infantry are Rabble. There’s a problem with “humanoids” which, as far as I can tell, is never really defined, even though it comes up as a category in the encounter tables in the Glossography all over the place. So I am forced to use the “Humanoids” sub-table in Appendix C of the Dungeon Masters Guide, which gives us the following proportions of humanoids in Medegia (I’m using the plain terrain, since that is the majority of Medegia):
1 gnoll / 1 goblin / 1 hobgoblin / 17 orcs
You know what? I’m just going to call them orcs, because those percentages are just terrible to work with. I’m sure I’ll be able to use all those 15mm goblin miniatures I have when I get around to doing the Pomarj or Iuz or the Hateful Wars or something.
So the orcs are Heavy Foot (orc troops).
The Rel Astran allies are not very well defined; 2,000 “men” and 1,000 humanoids. I’m going to assume the men are poorly trained close order troops, so 2 Horde and 1 Heavy Foot (orc troops).
That just leaves us with the mercenaries at the command of the Holy Censor. We have a ratio of 1 mercenary cavalry to 7 mercenary infantry, but we do not know its type or quality. This is a toughie, because they could be either Bad Horse or Elite Cavalry. I’m going to go with Bad Horse in this particular case. I’m going to go with a mix of Light Foot and Raiders for the mercenaries. So for the mercenaries we get:
1 Bad Horse / 4 Light Foot / 3 Raiders
So now we’re ready to do an army list for Medegia, as before following the format of the Meshwesh website. This will show the options for standard Triumph. For Grand Triumph, just multiply the number of stands by the number of main army commands.
See of Medegia
CY 577-580
Invasion Rating 4
Maneuver Rating 1
Home Topography: arable, forest
General’s troop type: Elite Cavalry
Army Battle Cards: Pack Train and Herds
Required Troops
Troop Types | Min | Max | Battle Line | Restrictions | Battle Cards |
Heavy Cavalry Elite cavalry | 1 | 2 | All | ||
Light Cavalry Bad horse | 2 | 4 | All | ||
Horde Regular Infantry | 1 | 2 | All | ||
Rabble Levied infantry | 3 | 6 | All | ||
Heavy Foot Humanoids | 0 | 2 | All | Orcish troops |
Optional Contingents: Mercenaries
Troop Types | Min | Max | Restriction | Battle Cards |
Light Foot Mercenary infantry | 2 | 4 | ||
Raiders Mercenary infantry | 1 | 2 | ||
Bad Horse Mercenary cavalry | 1 | 2 |
Ally Troop Options: Rel Astra
Troop Types | Min | Max | Restriction | Battle Cards |
Heavy Foot Humanoids | 1 | 2 | CY 579-580 | Orcish Troops |
Horde Rel Astran Men | 2 | 4 | CY 579-580 |
Enemies: Adri woodsmen, Sunndi, Hestmark Highlands, Glorioles
“Orcish Troops” battle card to come.