And here at last we come to the end of this particular series of posts, and the army of the Overking takes the field. I’ll be using the same methodology as I have been in the other articles in this series and that which covered the Iron League. First, we start with the sources to figure out the proper proportions of an Imperial army.
There are, frankly, a LOT of assumptions going into this. We’re told there are “10 companies” of the Overking’s Companion Guard, but no idea how many make up a company. I’m going with 1,000 in order to be able to sort of align them with the other numbers we get. I’m also assuming the Companion Guard mentioned in the gold box is the same as the Heavy Guard we see in the Minifigs miniatures.
Then we have the forces listed for the incursion into the Grandwood Forest. It looks like some elements of the Guard are included, but the whole seems to be a cobbled-together force and includes mercenaries, humanoids, and local woodsmen. I’ll treat the Guards as token elements and use the numbers for the humanoids and mercenaries to get proportions.
All in all, that gives us the following.
1 heavy cavalry / 1 medium cavalry / 1 light cavalry / 1 archers / 1 crossbowmen / 5 pole armed foot / 5 noble contingents / 3 humanoid regular infantry / 6 humanoid light irregulars / 1 mercenary cavalry / 5 mercenary infantry
Phew!
I think the way to approach this is to peel these troops apart into some categories. So there is the Overking’s Companion Guard as one force, portions of which can be sent to fight in local wars as a stiffener. Noble contingents are another, mercenaries are another, and humanoids are yet another. All of the latter would be optional forces, in Triumph! terms.
Let’s start with the Overking’s Companion Guard. The heavy cavalry is Knights. The medium cavalry is Elite Cavalry, and the light cavalry is Bad Horse. Archers are, well, Archers, but so are the crossbowmen. The pole armed foot will be a mix of Elite Foot and Heavy Foot, with the latter being humanoids (orcs), to reflect the orcish foot guards that were sent into the Grandwood. Call it 3 and 2, respectively.
The Noble Contingents are easy; I’m going to assume the same make up as they had in South Province, including the fact that they include noble levies. So 1 Knights and 4 Rabble.
For the mercenaries, all we know is that they are foot and horse. I used Heavy Infantry before for mercenaries, so will again. And for the horse I’m going with Bad Horse.
Finally, for the humanoids levies, the regular infantry will be Heavy Infantry, while the light irregulars will be Rabble. I’ll make the regulars orcs and the light irregulars goblins.
Great Kingdom: The Overking’s Companion Guards
CY 577-580
Invasion Rating 4
Maneuver Rating 1
Home Topography: arable, forest, hilly
General’s troop type: Knights
Army Battle Cards: Pack Train and Herds
Required Troops
Troop Types | Min | Max | Battle Line | Restrictions | Battle Cards |
Knights Heavy cavalry | 1 | 2 | All | ||
Elite Cavalry Medium Cavalry | 1 | 2 | All | ||
Bad horse Light Cavalry | 2 | 4 | All | ||
Elite Foot Pole armed foot | 2 | 4 | All | ||
Heavy Foot Imperial Orcish foot guards | 4 | 8 | All | Orcish troops |
Optional Contingents: Noble Contingents
Troop Types | Min | Max | Restriction | Battle Cards |
Knights Noble contingents | 1 | 2 | ||
Rabble Noble levies | 4 | 8 |
Optional Contingents: Mercenaries
Troop Types | Min | Max | Restriction | Battle Cards |
Heavy Infantry Mercenary foot | 2 | 4 | ||
Bad Horse Mercenary cavalry | 0 | 2 |
Optional Contingents: Humanoid Levies
Troop Types | Min | Max | Restriction | Battle Cards |
Heavy Foot Humanoid reg. infantry | 1 | 2 | Orcish troops | |
Rabble Humanoid light irregulars | 2 | 4 | Goblin troops |
Ally Troop Options
South Province
Troop Types | Min | Max | Restriction | Battle Cards |
Bad Horse Light cavalry | 0 | 2 | ||
Rabble Levies | 0 | 4 | ||
Heavy foot Humanoids | 0 | 2 | Orcish troops | |
Horde Humanoids | 0 | 4 | Goblin troops |
Medegia
Troop Types | Min | Max | Restriction | Battle Cards |
Bad Horse Light cavalry | 0 | 2 | ||
Horde Regular infantry | 0 | 2 | ||
Rabble Levied infantry | 0 | 6 |
Enemies: Almor, Sunndi, Idee, Onnwal, Irongate, Iron Hills Dwarves, Glorioles, Hestmark Highlands.
“Orcish Troops” and “Goblin Troops” battle cards to come.