Deconstructing Clerics
Now that my first swing at doing a religion-specific subclass of cleric, rather than just doing a tweak or two to the existing cleric class, as was the norm for a long time (see my notes on the Greyhawk Adventures Read More
Now that my first swing at doing a religion-specific subclass of cleric, rather than just doing a tweak or two to the existing cleric class, as was the norm for a long time (see my notes on the Greyhawk Adventures Read More
One of the great differences between the “silver age” of AD&D 1st edition, and more modern editions, is the preference for showing in the earlier products, vs. telling in the newer ones. “Showing” means that details are given in the Read More
Slowly but surely we make our way inexorably through this book! This time, I’ll be talking about a particularly juicy section; Magical Spells. Here we have more than a hundred(!) new spells, purportedly from the spellbooks of the most famous Read More
I’ve been giving some thought lately to setting up a homebrew campaign for some 1st Edition gaming. I’m a big proponent of Gygax’s “bulls-eye” method of campaign design; sketch out the broader world first, and then do ever-more-detailed descriptions of Read More
Boy, has it been a long time since I’ve done one of these. But we’re not through the book yet, and there’s plenty more to cover. This time: the Hall of Heroes. The Hall of Heroes is a selection of Read More
Back when I was playing AD&D 1st edition on a nearly continual basis, there seemed to be two kinds of rules. The first set of rules were the ones that got used all the time at the table during play. Read More