Jousting Down Under
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A question to the audience. Do different styles of combat require different combat mechanics? Or is it possible for a single game system to portray widely disparate forms of combat coherently and in a way that make them workable against Read More
I’ve got to say, this post over at ENWorld is quite insightful. The upshot of it is that there are two distinct schools of thought as to what constitutes combat as it should be in D&D. It’s long, but well Read More
“I whip out my trusty type XII-A sword and chop off the orc’s head!” – nobody, in any game, ever, and for good reason The question came up over at the Adventures Dark and Deep forums, as to whether I Read More
A hastilude is a “martial game,” in which warriors, and especially cavaliers and paladins, engage as both practice and demonstration of their martial ability. Despite the use of the term “game” they can be as deadly as regular combat at Read More
I’ve been doing a lot of research into various types of armor for Adventures Dark and Deep lately, and one thing has me a tad puzzled. Just what the heck is the “leather armor” in AD&D supposed to be? Wikipedia Read More