The Enemy of my Enemy…
One of the things that I don’t see mentioned too often in an RPG context is the notion that the bad guys don’t always get along with one another. It’s a theme that’s critical to the classic D1-3 “Descent into Read More
One of the things that I don’t see mentioned too often in an RPG context is the notion that the bad guys don’t always get along with one another. It’s a theme that’s critical to the classic D1-3 “Descent into Read More
I thought I’d start a new, and doubtless to be highly irregular, series on resources from Wikipedia that game masters can use to help with their games. For the first, I’d like to point you to the episode summary for Read More
I’m sure we’ve all had this happen. There’s a big combat against a large number of lower-level opponents, and the PCs are triumphant (yay!) and there’s just mopping up to do. Trouble is, they just can’t seem to do the Read More
One idea that was floated at the Metatopia convention a week ago was the idea of failure. It came up in the context of a seminar on indie RPGs and their influence on mainstream RPGs. Normally I eschew the “indie Read More
What really scares you? I mean, what is your innermost, deepest, if-Freddy-Krueger-were-after-me-this-is-how-he’d-kill-me fear? Lots of people are scared of heights, or spiders, or snakes, or whatever; many to the point of actual phobia. But deep down inside there’s got to Read More
I’ve been giving some thought lately to just how stat blocks should best be handled. Now, I’m the sort of DM who always plays with a copy of the Monster Manual (or should I say Bestiary) close at hand, so Read More