What makes a megadungeon?
It’s big, but is it mega? There’s been a lot of chatter in my own little corner of the OSR web lately about megadungeons, and this is a thing that I both enjoy and encourage. For obvious reasons, I’ve got Read More
It’s big, but is it mega? There’s been a lot of chatter in my own little corner of the OSR web lately about megadungeons, and this is a thing that I both enjoy and encourage. For obvious reasons, I’ve got Read More
“There’s something afoot in the wind” There’s definitely something in the air lately, because I’ve noticed a decided uptick in the conversations about megadungeons in the OSR blogosphere lately. I cannot help but be pleased, of course, as this is Read More
There are a number of game mechanics built into the AD&D rules (and other versions, but I’ll be using AD&D 1st edition as my primary example here) that directly support the idea that megadungeon play – as exemplified in campaigns Read More
As many of you know, I’ll be publishing the Castle of the Mad Archmage megadungeon, which was originally released here as a free pdf in serial format, as a print product. The idea is to have two books; one for Read More
The always-interesting RPGPundit has a post over at his blog that takes aim at the level-drain mechanic. I was going to reply there, but my reply became so long I figured I’d turn it into a post of its own. Read More
Long-time readers of this blog may remember that a couple of years ago I attempted to make a point about putting individual stamps on megadungeons through different interpretations of music, using Edvard Grieg’s Hall of the Mountain King as my Read More